AI algorithms for a prototype game software in Java 1.6. Design and implementation of efficient AI algorithms so as to create interesting artificial opponents capable of making decisions in real-time

AI algorithms for a prototype game software in Java 1.6. Design and implementation of efficient AI algorithms so as to create interesting artificial opponents capable of making decisions in real-time

Athanasios Theocharidis

     

бумажная книга



Издательство: Книга по требованию
Дата выхода: июль 2011
ISBN: 978-3-6391-7158-7
Объём: 100 страниц
Масса: 172 г
Размеры(В x Ш x Т), см: 23 x 16 x 1

The games industry is evolving and expanding very rapidly. New game hardware platforms from big vendors are frequently released in the hope of further expanding the market. Niche markets such as the casual games market are also evolving and expanding rapidly, with the internet as their primary medium for presentation and distribution. Dot Red Games Ltd. (www.dotredgames.com) is a newly formed innovative game software company which has been working to develop a new game engine based on Java 1.6 promoted through the casual market mentioned above. The engine incorporates all the latest innovations available through 1.6 Java and the framework is compatible with all major operating systems, producing very satisfactory results in terms of graphic effects capabilities, sound support, speed and responsiveness. A prototype game was developed on this framework, which involved the design and implementation of efficient AI algorithms so as to create interesting artificials opponent capable of making decisions in real-time. Such an algorithm was designed, implemented and tested effectively within the time constraints of this project, fulfilling the requirements for high quality gameplay.

Данное издание не является оригинальным. Книга печатается по технологии принт-он-деманд после получения заказа.

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