Ardor3D

Ardor3D

Lambert M. Surhone, Mariam T. Tennoe, Susan F. Henssonow

     

бумажная книга



Издательство: Книга по требованию
Дата выхода: июль 2011
ISBN: 978-6-1332-7455-6
Объём: 96 страниц
Масса: 166 г
Размеры(В x Ш x Т), см: 23 x 16 x 1

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Ardor3D is a scengraph based 3D game engine, written entirely in Java and utilizing OpenGL for high performance gaming and visualization.Ardor3D began life September 23, 2008 as a fork from the jMonkeyEngine by Joshua Slack and Rikard Herlitz due to what they perceived as irreconcilable issues with naming, provenance, licensing, and community structure in that engine[1], as well as a desire to back a powerful open-source Java engine with organized corporate support. The first public release came January 2, 2009, with new releases following every few months thereafter. Ardor3D was quickly adopted by several companies, independent game studios, and government agencies.

Данное издание не является оригинальным. Книга печатается по технологии принт-он-деманд после получения заказа.