Balance (game design)

Balance (game design)

Jesse Russell Ronald Cohn

     

бумажная книга



ISBN: 978-5-5147-8600-8

High Quality Content by WIKIPEDIA articles! In game design, balance is the concept and the practice of tuning a game`s rules, usually with the goal of preventing any of its component systems from being ineffective or otherwise undesirable when compared to their peers. An unbalanced system represents wasted development resources at the very least, and at worst can undermine the game`s entire ruleset by making important roles or tasks impossible to perform.