Bork3D Game Engine

Bork3D Game Engine

Lambert M. Surhone, Mariam T. Tennoe, Susan F. Henssonow

     

бумажная книга



Издательство: Книга по требованию
Дата выхода: июль 2011
ISBN: 978-6-1323-4695-7
Объём: 132 страниц
Масса: 221 г
Размеры(В x Ш x Т), см: 23 x 16 x 1

High Quality Content by WIKIPEDIA articles! The Bork3D Game Engine is a C++ game engine developed by Bork 3D LLC for use on mobile device platforms, primarily targeting iPhone and iPad. The engine has a modest user base, and several iPhone game products have announced their use of it, most notably from Bioroid Studios, Simiula, and Bork 3D itself. The game engine uses OpenGL and OpenGL ES for rendering, and OpenAL for audio. A game engine is a software system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and desktop operating systems such as Microsoft Windows, Linux, and Mac OS X. The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph. The process of game development is frequently economized by in large part reusing the same game engine to create different games.

Данное издание не является оригинальным. Книга печатается по технологии принт-он-деманд после получения заказа.

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