Computational creativity

Computational creativity

Frederic P. Miller, Agnes F. Vandome, John McBrewster

     

бумажная книга



Издательство: Книга по требованию
Дата выхода: июль 2011
ISBN: 978-6-1307-1100-9
Объём: 188 страниц
Масса: 307 г
Размеры(В x Ш x Т), см: 23 x 16 x 1

Computational creativity (also known as artificial creativity, mechanical creativity or creative computation) is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts. The goal of computational creativity is to model, simulate or replicate creativity using a computer, to achieve one of several ends: to construct a program or computer capable of human-level creativity, to better understand human creativity and to formulate an algorithmic perspective on creative behavior in humans, to design programs that can enhance human creativity without necessarily being creative themselves. The field of computational creativity concerns itself with theoretical and practical issues in the study of creativity. Theoretical work on the nature and proper definition of creativity is performed in parallel with practical work on the implementation of systems that exhibit creativity, with one strand of work informing the other.

Данное издание не является оригинальным. Книга печатается по технологии принт-он-деманд после получения заказа.

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