Computer Graphics Lighting

Computer Graphics Lighting

Lambert M. Surhone, Mariam T. Tennoe, Susan F. Henssonow

     

бумажная книга



Издательство: Книга по требованию
Дата выхода: июль 2011
ISBN: 978-6-1345-2658-6
Объём: 84 страниц
Масса: 147 г
Размеры(В x Ш x Т), см: 23 x 16 x 1

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Computer graphics lighting refers to the simulation of light in computer graphics. This simulation can either be extremely accurate, as is the case in an application like Radiance which attempts to track the energy flow of light interacting with materials using radiosity computational techniques. Alternatively, the simulation can simply be inspired by light physics, as is the case with non-photorealistic rendering. In both cases, a shading model is used to describe how surfaces respond to light. Between these two extremes, there are many different rendering approaches which can be employed to achieve almost any desired visual result.

Данное издание не является оригинальным. Книга печатается по технологии принт-он-деманд после получения заказа.

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