Cutscene

Cutscene

Frederic P. Miller, Agnes F. Vandome, John McBrewster

     

бумажная книга



Издательство: Книга по требованию
Дата выхода: июль 2011
ISBN: 978-6-1328-7304-0
Объём: 172 страниц
Масса: 282 г
Размеры(В x Ш x Т), см: 23 x 16 x 1

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. A cutscene is a sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot, present character development, and provide background information, atmosphere, dialogue and clues. Cutscenes can either be animated or use live action footage. Cutscenes are sometimes also referred to by other terms such as cinematics or in-game movies. Cutscenes that are streamed from a video file are sometimes also referred to as full motion video or FMV. The 1984 game Karateka was the earliest known game to use cutscenes in its current sense, although other earlier games such as Pac-Man featured interludes between certain game stages that could now be described as cutscenes. Other early video games known to make use of cutscenes as an extensive and integral part of the game were Enix's Portopia Renzoku Satsujin Jiken, released in 1985, Lucasfilm Games' Maniac Mansion and Opera Soft's La Abadia del Crimen both released in 1987. Since then, cutscenes have been part of many video games, especially in the RPG genre.

Данное издание не является оригинальным. Книга печатается по технологии принт-он-деманд после получения заказа.

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