Geometry Shader

Geometry Shader

Lambert M. Surhone, Mariam T. Tennoe, Susan F. Henssonow

     

бумажная книга



Издательство: Книга по требованию
Дата выхода: июль 2011
ISBN: 978-6-1345-1112-4
Объём: 104 страниц
Масса: 178 г
Размеры(В x Ш x Т), см: 23 x 16 x 1

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. A geometry shader (abbreviated GS) is a shader program model introduced to DirectX with Shader Model 4.0 of DirectX 10. NVIDIA GeForce 8800 GPUs were the first providing hardware support for Geometry Shaders. This feature is supported in Direct3D 10 and in OpenGL 3.2 (or OpenGL 1.1 using the EXT_geometry_shader4 extension).A geometry shader can generate new graphics primitives, such as points, lines, and triangles, from those primitives that were sent to the beginning of the graphics pipeline.

Данное издание не является оригинальным. Книга печатается по технологии принт-он-деманд после получения заказа.

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