Издательство: | Книга по требованию |
Дата выхода: | июль 2011 |
ISBN: | 978-6-1308-1686-5 |
Объём: | 84 страниц |
Масса: | 147 г |
Размеры(В x Ш x Т), см: | 23 x 16 x 1 |
A gravity gun is a concept in video games, particularly first-person shooters using an advanced physics engine, whereby players can directly manipulate objects in the world, often allowing them to be used as projectiles against hostile characters. A gravity gun is usually manifested as an in-game weapon, available from the player's inventory or weapon selection. The concept was first popularized by the gravity gun found in Valve Software's Half-Life 2; however, a similar concept was used by developers id Software during the production of the earlier game Doom 3, eventually leading to the introduction of a physics-based weapon in the expansion pack Resurrection of Evil. Later games have been influenced by the success of these physics-based weapons, adopting their own styles of comparable abilities or weapons.
Данное издание не является оригинальным. Книга печатается по технологии принт-он-деманд после получения заказа.