Издательство: | Книга по требованию |
Дата выхода: | июль 2011 |
ISBN: | 978-6-1322-1946-6 |
Объём: | 104 страниц |
Масса: | 178 г |
Размеры(В x Ш x Т), см: | 23 x 16 x 1 |
High Quality Content by WIKIPEDIA articles! Unfortunately, Sega's opinion of quadratic rendering became tarnished because of challenges with Saturn development, and because game developers close to the company expressed that polygon rendering was the way to go for the future. NVIDIA's strong desire to stick with their maturing quadratic technology was a great cause of friction between Sega and NVIDIA. One part of the equation was undoubtedly that Sega's PC games division was growing at this time and a quadratic 3D game engine would be very difficult to port over to a Direct3D accelerator.
Данное издание не является оригинальным. Книга печатается по технологии принт-он-деманд после получения заказа.