Procedural Texture

Procedural Texture

Lambert M. Surhone, Mariam T. Tennoe, Susan F. Henssonow

     

бумажная книга



Издательство: Книга по требованию
Дата выхода: июль 2011
ISBN: 978-6-1336-8606-9
Объём: 144 страниц
Масса: 239 г
Размеры(В x Ш x Т), см: 23 x 16 x 1

High Quality Content by WIKIPEDIA articles! A procedural texture is a computer generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, stone, and others. Usually, the natural look of the rendered result is achieved by the usage of fractal noise and turbulence functions. These functions are used as a numerical representation of the “randomness” found in nature. Solid texturing is a process where the texture generating function is evaluated over R3 at each visible surface point of the model. Traditionally these functions use Perlin noise as their basis function, but some simple functions may use more trivial methods such as the sum of sinusoidal functions for instance. Solid textures are an alternative to the traditional 2D texture images which are applied to the surfaces of a model. It is a difficult and tedious task to get multiple 2D textures to form a consistent visual appearance on a model without it looking obviously tiled.

Данное издание не является оригинальным. Книга печатается по технологии принт-он-деманд после получения заказа.

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