Rendering (computer graphics)

Rendering (computer graphics)

Jesse Russell Ronald Cohn

     

бумажная книга



ISBN: 978-5-5111-4399-6

High Quality Content by WIKIPEDIA articles! Rendering is the process of generating an image from a model (or models in what collectively could be called a scene file), by means of computer programs. A scene file contains objects in a strictly defined language or data structure; it would contain geometry, viewpoint, texture, lighting, and shading information as a description of the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" may be by analogy with an "artist`s rendering" of a scene. Though the technical details of rendering methods vary, the general challenges to overcome in producing a 2D image from a 3D representation stored in a scene file are outlined as the graphics pipeline along a rendering device, such as a GPU. A GPU is a purpose-built device able to assist a CPU in performing complex rendering calculations. If a scene is to look relatively realistic and predictable under virtual lighting, the rendering software should solve the rendering equation. The rendering equation doesn`t account for all lighting phenomena, but is a general lighting model for computer-generated imagery. `Rendering` is also used to describe the process of calculating effects in a video editing file to produce final video output.