Screen space ambient occlusion

Screen space ambient occlusion

Jesse Russell Ronald Cohn

     

бумажная книга



ISBN: 978-5-5148-1053-6

High Quality Content by WIKIPEDIA articles! Screen space ambient occlusion (SSAO) is a rendering technique for efficiently approximating the well-known computer graphics ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in a video game in the 2007 Windows game Crysis made by Crytek.