The Essential Blueprint of Good Game Design. The Architecture of Space and Transformatin in Massively Multiplayer Online Role-Playing Games

The Essential Blueprint of Good Game Design. The Architecture of Space and Transformatin in Massively Multiplayer Online Role-Playing Games

Eric Jarost Gertzbein

     

бумажная книга



Издательство: Книга по требованию
Дата выхода: июль 2011
ISBN: 978-3-6390-8101-5
Объём: 304 страниц
Масса: 485 г
Размеры(В x Ш x Т), см: 23 x 16 x 2

The explosive popularity of massively multiplayer online role-playing games (MMORPGs) in recent years has thrust a spotlight onto role-playing game genre. This book explores the never before discussed architecture of games by looking beyond graphic images and into the mythological underpinnings of space, game-play, and narrative. The amazing value of the role-playing game as a carrier of ancient tenets teaching principles of community, identity, and revitalization is also expressed as the residue of an invisible substructure of adventure, transformation, and the architectural roots of the mythic hero’s journey. These key ingredients work together as an essential blueprint for good role-playing games and are without question the strongest and most effective tools for understanding and designing high quality, amazing role-playing games. For those gamers who wonder why they can’t get enough of their favorite game, this is a must read.

Данное издание не является оригинальным. Книга печатается по технологии принт-он-деманд после получения заказа.

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