Unified Shader Model

Unified Shader Model

Lambert M. Surhone, Mariam T. Tennoe, Susan F. Henssonow

     

бумажная книга



Издательство: Книга по требованию
Дата выхода: июль 2011
ISBN: 978-6-1336-2290-6
Объём: 80 страниц
Масса: 141 г
Размеры(В x Ш x Т), см: 23 x 16 x 1

High Quality Content by WIKIPEDIA articles! Unified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model. The Unified Shader Model (known in OpenGL as simply "Unified Shader Model", known in Direct3D 10 as "Shader Model 4.0"), uses a consistent instruction set across all shader types . All shader types have almost the same capabilities - they can read from textures, data buffers and perform the same set of arithmetic instructions. However, the instruction set is not completely the same between different shader types - for example, only the pixel shader can read textures with implicit coordinate gradients; only the geometry shader can emit extra rendering primitives and so on .

Данное издание не является оригинальным. Книга печатается по технологии принт-он-деманд после получения заказа.

Каталог