Vector Slime

Vector Slime

Lambert M. Surhone, Miriam T. Timpledon, Susan F. Marseken

     

бумажная книга



Издательство: Книга по требованию
Дата выхода: июль 2011
ISBN: 978-6-1311-7589-3
Объём: 92 страниц
Масса: 160 г
Размеры(В x Ш x Т), см: 23 x 16 x 1

High Quality Content by WIKIPEDIA articles! In the demoscene (demo (computer programming)), vector slime refers to a class of visual effects achieved by procedural deformation of geometric shapes. A geometric object exposed to vector slime is usually defined by vertices and faces in two or three dimensions. In the process of deformation, each vertex in the original shape undergoes one or more linear transformations (usually rotation or translation), defined as a function of the vertex' position in space (usually a function of the magnitude of the vector) and time. The desired result is an animated geometric object behaving in a harmonic way, creating some degree of illusion of physical realism.

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