Video Game Graphics

Video Game Graphics

Lambert M. Surhone, Mariam T. Tennoe, Susan F. Henssonow

     

бумажная книга



Издательство: Книга по требованию
Дата выхода: июль 2011
ISBN: 978-6-1335-7205-8
Объём: 124 страниц
Масса: 209 г
Размеры(В x Ш x Т), см: 23 x 16 x 1

High Quality Content by WIKIPEDIA articles! A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of techniques changed over time, primarily due to hardware advances and restrictions, such as the processing power of graphics processing units. Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (Multi-User Dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a sub-genre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all.

Данное издание не является оригинальным. Книга печатается по технологии принт-он-деманд после получения заказа.

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