Virtual Good

Virtual Good

Lambert M. Surhone, Miriam T. Timpledon, Susan F. Marseken

     

бумажная книга



Издательство: Книга по требованию
Дата выхода: июль 2011
ISBN: 978-6-1308-9565-5
Объём: 88 страниц
Масса: 153 г
Размеры(В x Ш x Т), см: 23 x 16 x 1

High Quality Content by WIKIPEDIA articles! Virtual goods are non-physical objects that are purchased for use in online communities or online games. They have no intrinsic value and, by definition, are intangible. Virtual goods include such things as digital gifts and digital clothing for avatars. Virtual goods may be classified as services instead of goods. Sales of virtual goods are sometimes referred to as microtransactions. Virtual goods may be sold by companies that operate social networks, community sites or online games, such as massively multiplayer online role-playing games and massively multiplayer online games. The first virtual goods to be sold were items for use in online games. Players would sell virtual goods, such as swords, coins and potions, in the informal sector without the authorization of the game's operator.

Данное издание не является оригинальным. Книга печатается по технологии принт-он-деманд после получения заказа.

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